A bit of the tech behind Sirocco’s VFX. Sirocco is an indie MOBA inspired by the classic Warcraft 3 mod, Battleships
The textures use a global UV to add visual variation
The smoke and fuel are the two main elements of the explosion, with secondary elements like the sparks and debris to make it more visually interesting
Water is an essential element in Sirocco. From a black-and-white mask the Tech Art team provided, that works like a Render Texture (custom-built using Unity Jobs for performance), I created wakes by blending a few textures in Shader Graph
Some water variations
All water vfx revolve around this texture and a shader that dissolves it