I'm a Senior VFX Artist from Brazil, passionate about storytelling through real-time visuals.
My experience goes from hand-drawn 2D effects, custom shaders, and 3D VFX across projects like "Disney Illusion Island" and most recently "Sirocco". I create effects that support gameplay, performance, and player emotion, always aligned with the artistic vision and built in close collaboration with teams.
I'm a proactive learner and a relentless experimenter. Fascinated by the mix between technology and art, I constantly seek new techniques to push the boundaries of what visual effects can express. For me, the best ideas emerge from collaboration, and I thrive when I'm part of a team.
I believe great VFX can make the game feel alive.